Cheat ratchet clank tools destruction
Just remember X to boost speed. Roll onto the 3 red pads to open the door to the course and just make your way along the path. You don't need to avoid every single flame spurt unless you are trying for the Untouch- able S.
Otherwise, you can hit a few without dying. Just roll along each section and you will be shot upwards from one pipe into another pipe and con- tinue along the path. Be careful not to fall off the narrow platforms while trying to avoid the flame spurts. Once you get shot upward and out a second time, you will be done with the Gyro-cycle.
When you reach the island, and after a cut scene, exit the building. Now, we can go for another Gold Bolt or just walk to the warp pad to teleport to your ship and onto another planet. Between two large rocks you should see some crates and Raritarium. From here, turn left and you will see some bushes blowing in the wind.
If you look carefully, you should see the Gold Bolt in these bushes. Just don't fall into the lava river. If you decided not to sell some of the Souls from previous levels, you may have enough to trade right off the bat.
Otherwise, you are going to have to hunt down Souls. That means Grunthers. They are large, mean vicious dinosaurs. They resemble T-Rex in a way. And generally will pop up out of the water when you come close. Now there are ultimately 16 of them on the entire planet. Killing all of them gets you the Extinction S. Anyway, once you have 3, return to the Smuggler and trade up for the Decryptor. Now if you killed every Grunther, you can also sell the rest of the Souls for a nice 8, bolts apiece.
There is one Grunther hiding in the banana shaped peninsula on the southeast island. Hop on the first drilling platform you come to and walk around it until you see a bone outlined cave.
Inside will be a single Grunther. Basically once all 16 Grunthers are hunted down, return to the Smuggler to sell the Souls off and you will accom- plish this mission. The object of the Decryp- tor is to roll the metal ball between 2 electrical contact points, then hold down X to keep it from rolling away, and what will happen is the flow of electricity represented by the spark will make its way through the circuit.
On some circuits, it takes planning to decide just how you want the spark to travel to make its way to the end the red light. Some circuits even require you to have the spark split like a parallel circuit and therefore will have more then one red light end point. Walk along the platform and enter the Gel Factory after you activate the Decryptor point at the front gate. Try to kill him and then fill the gelanator at the dis- penser.
There are a few crates in the back but ultimately you want to locate the wall with the gel cube hint icon in front of it. Make your way up and around the entire factory being careful not to miss the moving platform.
Empty the gelanator and walk to the platform at the exit. You will see the Gold Bolt next to the large orange silo thing. Ac- ticate the red pads and a lift will lower from a nearby platform.
Ride it up to the platform and turn right. You will see another couple platforms moving back and forth across the water. Make your way across and use the Decryptor podium to open the large door. Inside are 2 pyroguards. Kill them and then a whole mess of enemies appears. Kill them off then walk to the dirt hill at the rear of the room you are in. To the right of the dirt mound will be a short ledge against the rear wall you can jump to then high jump up to the platform.
Turn the bolt with the wrench to open the door and then jump to the next plat- form to discover the Alpha Disruptor. Go back out and you will see a bridge come down. Cross the bridge to find another area with 3 more red pads. Step on them to lower another lift to yet another platform.
Walk along the platform and jump to the moving platform which takes you to a platform with 2 buzz saws. You will see an arched doorway you must enter now. Carefully go through the rib cage bone bridge and out the other side where you will see another Decryptor. Enter the door to the Lombax Testing Facility. Continue to the next area.
Make your way to the Troglasaur on the left technically east one-according to map and walk under him. You will see one red pad. The other 2 are under his rear feet. Activate the rear leg pads first then hit the one that is exposed to open the door in the side of the mountain.
Enter it for the Gold Bolt. Smash the crates here to find the Holo-Plan for this planet. He has the Gold Bolt right on his back. Near the end will be a big square platform. Land on it and right in the middle of it you will see the Gold Bolt. Aphelion is the name of your ship if you weren't aware. At the top will be the Gold Bolt. Don't take the cab though. Walk to the green light and below it is when Clank's Geo-Laser activates. Cut the hole for the Peephole S.
First you will start with a 5 minute time limit, 5 round challenge. Not too tough. Swarmers and Plasma Beasts make most arena battles easy. After you win, you will now take on Zorthan. He has 3 attacks: his spinning tornado attack which allows him to chase you; his energy balls that get tossed and then bounce endlessly around the screen hoping you run into one; and the dual laser blasts which will cross in the middle twice but just jump and hover to avoid them.
Well Done, Mustachio The 5 minute, 5 round fight you won before. Introducing Zorthan A repeat of the previous battle. Same strategy to win. Variety is the Spice of Death 5 rounds as your weapon randomly changes. Once you run out of ammo, the weapon will change randomly. They Were on Sale bomb bots through 5 rounds. Easy thing is drop a Swar- mer every so often and they will take out most of the bots.
I made it through 4 and a half rounds just using the Plasma Beasts and Swarmers without moving. One touch and you fail.
Just use the distant weapons, like Swarmers and Plasma Beasts. Avoid the saws on the ground as well. Just keep tossing a Swarmer followed by a few Beasts. Same strategies for them when you beat them before. Light a Match, Mustachio 3 rounds. Take out the enemies fairly quickly as there is poisonous gas depleting your life. With the amount of nanotech crates, I generally forget there is even gas here.
Heavy Hitters 4 rounds. There is in- finite ammo for this challenge. Whenever you release a bullet, it will reappear in your ammo slot. Zorthan's Revenge 2 minutes to take out Zorthan. Same strategy the previous times. Even without maxed weapons, it still only took 51 seconds to beat him. I managed to drop the occasional Swar- mer and refill it with the ammo crates and the Swarmers took me all the way to Crushto without wasting any other ammo.
Then repeat the Tag Team strategy. Exiting the arena will allow you to receive the coordinates to the IRIS. Take out every pirate you see and once that is done, use the Holo-Pirate Disguise. Walk up to the Pirate Door Guardian and talk with him. Whenever you want to gain access to one of these doors, you will need to be wearing the Disguise.
The view switches to look behind Ratchet. There will be 3 pirates now behind Ratchet. Whenever the left one points his sword outward, press the stick to the left. When the right one points, press right. When the one behind Ratchet points up, press up. Whenever all 3 turn around and shake their booty, shake your controller back and forth to shake your booty. Now that you have access into the first pirate door, continue into the large room. Smash everything and then turn the bolt with your wrench to go up the elevator.
Now if you are looking to earn the Mow Down Hoedown S. Otherwise, take out the pirates however you wish. You will come to the grind rail.
When you drop off, take out the pirates and jump across the islands onto the next area. Careful of the turret and the shielded pirates. Once they are eliminated, go to the turret and you will see a couple ledges to jump up. Some pirates will pop out and a Necrophyd appears from the Raritarium crate. After he's dead, climb the ladder and at the top, shimmy to the left along the stern of the ship.
You will reach an opening you can jump up. Do so and take out the pirates. You eventually gain access into the ship. Take out the many pirates that attack here as well as another Necrophyd. After that, there is only one way out. If you look, it is actually a Gravity Ramp. We're gonna avoid that altogether, well we will as long as you want a S. If you look dead ahead past the net you will see the Swingshot.
Go ahead and jump off to the left and glide down, you will land on a secret icy area with a Pirate Door Guardian. Walk the other way and you will come to a Swingshot. Swing over and smash the crates for the Holo-Plan. As you walk through here, you will see the Gold Bolt lying among some Raritarium crates as well as regular crates. Grab it, then get on the blue elevator to go up.
Another large metal pirate robot crashes down. Take him out and then continue. Further on, carefully watch out because there will be turrets up ahead both to the left and the right. Through those will be another turret on the right. At some point, you will come to a bolt to turn in the ground. Be- fore turning it, if you aren't leveled up or are short on strong ammo, I would recommend dropping Plasma creatures out in front because after a short time a Necrophyd will emerge and come towards you.
If the Plasma creatures take it out before it reaches you, so much the better. Or Swarmers. You will then cross the bridge. One of the large pirate robot flies up from the chasm. Take him out and Clank will make a comment that there has to be another way through. The Geo-Laser at this point will activate. Follow it and cut the hole it suggests.
Make your way across the islands until you reach the area with the gunner pirates. Along the walkway you will reach the third cauldron of four if you weren't counting. There is also a weapons vendor here to restock and then make your way into the ice cavern. The fourth cauldron if you are working on the Saucy Wrench S. Hit the jackpot crate and work your way through the level avoiding the pirates and turret.
After you can, safely make your way to the final Door Guardian and enter it. The last large robot pirate will appear here. Once past him, walk into the archway to gain access to the IRIS supercomputer.
R1 to slow time down works real well here. Also you will make it to electrical barriers. R1 to step through those is also suggested. But in the first room, step through the disk then locate the Zuni. Go through the first electrical barrier and then you come to the electrified floor. You can only step on the sections that aren't moving non-electrified.
If you can't make it to one by walking, you must levitate across to one. Before you make it off the electro-floor, there will be 3 Zuni off in the distance to your right. Levitate to them and have them follow you.
Return and walk off the electro-floor to a group of 2 pedestals. Have them charge up the pedestals. One note about having Zuni charge up. It is inevitable, you can't finish without it but once they finish charging, they are gone.
Can't use them again. There are 2 ways to take out the pirates. You can wait while the Zuni lob their energy orbs or slow time down and run in with 2 punches to kill them faster.
Instead of passing through the electrified barrier, look right and you will notice a diff- erent way to proceed. Take that path and you eventually find 6 Zuni. Take them and return to the path you would have been on had you gone through the barrier. Charge the 4 pedestals and continue on. Here you see 2 rotating disks. If you decide, however, to turn right before the first disk, you should see a safe section of floor among the electrified ones. Levitate to that.
Continue levitating until you come to the last safe area and you should receive the secret code that everyone is asking about if you didn't already know where it was. Anyway, back on the main path, you eventually will come to a couple more pirates. Also there will be a decision as to which way to go. To the left a stationary platform, to the right, 3 hovering platforms.
We need to go right for more Zuni so levitate across each platform and locate the Zuni, then levitate down to the platform you were on and then take the left platform and across the floor and through the next disk.
At the next platform are more pedestals to charge and some Nanotech crates. Continue on killing whatever comes at you until you hit the row of 4 electric barriers. I like to turn the camera slightly one way and slowly make my way through all 4. At the end is a type of hieroglyphic circle.
Not much left unless you want to ask IRIS questions. Warp pad back to ship. You now have coordinates to Planet Viceron. In fact, I made a special jump word so you can jump immediately to it, then just scroll back up to here.
SGBVR to go down. OK, the other direction is towards another edge, past the cop bots and you will eventually see or not see 2 semi-invisible enemies. Electricity will disrupt their camouflage and make them vulnerable.
I like to lay down a Swar- mer or Plasma creature and once the camouflage shuts down, they will immedi- ately target the enemies.
Use the Decryptor podium and a grind rail will ro- tate into place. Take it avoiding the usual obstacles but also there will be gaps that will automatically catapult you into the air. When that happens, immediately use your Swingshot to swing to the next grind rail. At the other end you will see red searchlights and in the distance a robot surrounded by a green force field.
If any of the searchlights spot you, these robots will be dis- patched to attack you. You can, however, shoot through the searchlights safely. On the next platform will be a bolt to turn. The safest time is when the red searchlight JUST passes by the bolt moving to the left.
Turn the bolt quickly and an elevator will lower. Now there are a few crates and Raritarium crates behind the robot on the main level but to continue, you need to get on the elevator.
There's a device vendor straight ahead and a jump to the left to make it to the next area with the Gravity Ramp. At the top, avoid the searchlights as well as the new electrical barriers and you will make your way to the prison. After dispatching enemies, use the Decryptor podium and then cross the bridge. There are 2 large walkers here to confront. Pass them and Swingshot to the far platform. Once the enemies are beaten, enter the next area where you will see tentacles emerging from holes in the wall.
I haven't been able to kill or disable them so I have to assume they are indestructible. Activate that one to enable an elevator. Take it to the second level. Avoid more tentacles to get some Raritarium crates and eventually the Gold Bolt. It will open the floor in the next room so jump down. Navigate Ratchet through the safe spot in each laser floor.
There are 7 in all. At the bottom, of the robot suited Drophyds appear. This is where I got the Grilled Ahi S. Anyway, forward from that you eventually reach a room with a weapons vendor and another Decryptor podium.
Activating it will allow you to free Talwyn. Take out whatever drops to fight you and at the top, Talwyn will fly off to the upper doorway while you go through the lower doorway. Once you are at the main room that you first entered the prison through, you will want to go up the steps after killing the walker.
You will see one way out from the middle and that is via Swingshot but careful because when you do approach the edge, bots will fly up from below. Soon there is another ten- tacle room but they will be on both sides of the room this time. There is also another weapons vendor here. Make your way to the next room which has a circu- lar platform with a small barricade and 5 panels on the wall.
Toss a Swarmer and take out any enemies that appear from behind the panels. There are many waves of them but once the last one is gone, the door to the left will open. When the enemies here are gone, you will notice 2 raised platforms from where you are standing, one to the left, and one to the right. Take the right one and there will be a group of crates. Smash them for the Holo-Plan. Now go back to the left and jump on the taxi to go back to your ship.
Our next stop will be Planet Jasindu, but first a short stop along the way. Just in case you forgot. At the end, you will fly into the black hole. The boss here is Greasepalms McGee. He's a large skull ship. His 3 attacks to watch for are the missiles, which you should already know to just fly around the screen to avoid. He also has a machine gun which will also follow you around the screen, just rotate around again. And the third attack, which is the hardest to avoid, is a series of lasers shot from the various points surrounding the skull.
It generally rotates around but sometimes will be fired at random points. Just try your best to avoid as many as possible. But it's ok to get hit cuz if you are trying for the Can't Touch This S. Once you beat him, any and all S. So, when you start, turn around and head back to the ship.
You will see a warp pad which actually is an elevator to take you down into the Gel Factory. Fill up your gelanator and go to the next room. Here after the enemies and crates, you will see a gel lake with an island in the middle.
When you're ready, gel cube bounce to the island and then again to reach the higher platform in front of you. Here there is a pressure plate. Step on it and when the door is fully open, tap R2 twice to charge through before the door closes. Turn the bolt to open the next door and gel cube bounce up into it. The next room will be a long stretch of gel lake. Bounce across it and at the end is an electric barrier.
It will disintegrate gel so you need to quickly make a cube then bounce up before the electricity comes back on. Turn the bolt to get to the next room. Glide to the island and turn right. There will be, off to the left and right, alcoves you can get into and a circular door dead ahead. Finally bounce to the large open door and go through. You will see 3 electrical barriers here followed by a gel lake.
You can actually go past the electricity and stand at the edge of the lake safely. Then just bounce to the other end. Defeat the Pyroguard here and turn the bolt in the ground. It will open another door to go through. Go up the wall jump and there will be another pressure pad on the floor.
This time it's not a simple charge through. Which is why the gel eating creatures are here. You will have to create a cube on the pressure plate to open the door and get through before the gel slides off the pad or the creatures eat it. Once you get through, you will pick up the Box Smasher This, along with the Armor Magnetizer, makes earning bolts all the easier.
Drain the gelanator and exit out of the factory. You will come to 2 pirates shooting it out with a Pyroguard. Take them all out and walk across the path alongside the cliff. When you make it to the other end before walking into the large field populated with many many pirates, turn to the right and you should notice a ledge high up with a Raritarium crates and a few other crates. Jump up to it and smash everything to find the Holo-Plan.
Jump back down, take out all of the pirates and continue forward underneath the bridge. You will come to a large square shaped vehicle with treads. The vehicle doesn't move, it's stationary. Which reminds me of the joke: Why doesn't a notepad move by itself? It's stationery. Get it? I'll be here all week, try the veal.
I'm gonna delete that in Version 6, I swear. So anyway, as you pass through the treaded object and come to the other side, you will notice to the right is the path to continue on.
Walk along this path and through 2 more structures where you should see next to the top of the zip- line the Gold Bolt. You will board the barge. This is the barge for the Dead Aim S. At the other end, fight off the Pyroguard and use the weapons vendor if needed. There will be 3 buzzsaws and a Pyroguard further up.
Cross the bridge and a large ship will drop off numerous enemies. However you want to take them all out is up to you.
You will then want to walk up the ramp into the next area. Proceed left down another ramp and you will see a lot of pirates approaching. Use the Swingshots across and there will be a weapons and device vendor.
When you are set, walk along to the grind rail. First you are going to have to jump the gaps the large guardian makes in the rail. Then are a series of green flames to jump. You will spiral up a tower but make sure to jump the electric rings. When the rail splits to 3, jump to avoid the guardian's missiles and eventually get back to center rail. Jump the rings and eventually you will turn upside down and face off against the Guardian. I prefer the first one for some reason.
He has 3 attacks while you are upside- down: a barrage of missiles fired that will stick in the ground then explode after a period of time so don't stay near. He will pound the platform sending a brown shockwave that you need to jump over or under Lastly, if you stay too long on a particular side of the platform, he will smash a fist into it sending it crumbling and leaving you with one fewer platform section to run between.
Swarmers, Plasma creatures, and the heavy hitting weapons are what's needed to quickly deplete his life. And reflexes. I know there is a different attack if he is successful at knocking you off the platform, I think maybe Cop bots or some small creatures will attack. But for the life of me, I can't remember. The same strategy should apply. Upon defeating him, you will be able to warp back and continue onward to If you haven't gotten the Six Gun Salute S.
Starting off, immediately morph to the pirate. Walk forward and you will encounter the first pirate of the planet.
Press X so the pirate salutes back. Repeat this 5 or 6 more times and you will have the S. Now kill him. Jump to the barge and kill the one pirate that emerges. At the other end, take out the pirates and you will then turn to the right down a hallway. A large robot pirate emerges. Take him out and then walk to the end.
You are going to see 2 things: a bridge that is not extended and opposite that, a Door Guardian. Open the door he is guarding and you will see pirates, a bolt to turn, and a turret. Take out the pirates to avoid them getting on the turret.
Before turning the bolt, look to the right just past the turret along the edge. You should see the Gravity Ramp. The Holo-Plan is listed in the Gold Bolt description here. The Holo-Plan is in side them. Continue along the path and use the Heli-pod to get up to the pirate barge.
To the left under the zipline will be e Gold Bolt on a suspended platform. Get it, then take the zipline back to the turret. There will be a weapons ven- dor before you cross if you need it. At the other end, toss a Swarmer to take out the 5 pirates.
As you near the hole in the center, another large robot pirate emerges. Take him out and then prepare for 4 Necrophyds appearing. Once every enemy here is defeated, a new bridge will connect you to the next area.
Kill the club pirates and cross it. Androlis: Before taking the elevator to the warp pad to get back to your ship, there is a door to the right. Use the Heli-pod on it, and go to the right. There will a chest of Raritanium and crates. Smash the crates to find the Holo-plan. Rykan V: Go to the "town" area where your ship and all the sales-bots are located. At one edge of the area is a river of lava flowing out from under some big structures.
Jump up and cross the river. Do a hand-over-hand on the first ledge of the cylindrical structure on the furthest corner of the "town" away from the ship. Then, jump up when you have to, and walk the rest of the way across. In the farthest corner of the platform is a "box" with a force field on one edge and a platform with a Helipod target on it.
Jump into the box from the platform to the left of it. Use the Heli-pod to raise it high enough to get to the platform next to it. Break boxes there to find the Holo-plan. Sargasso: Climb onto the dinosaur standing on two of the tri-pads near the Gold Bolt. Once you get about halfway up his spine, jump to the building to find the Holo-plan. Another option is to use the Robo-Wings to get there.
Kreeli Comet: When you use the magnetic track to get past the pirate cannons, jump out and glide down to the land below. You will be directly outside a pirate doorkeeper.
Behind you is a swingshot target. Swing across to get to the Holo-plan. Viceron: After exiting Zordoom Prison, you will be on a Grav-ramp. The path to the left leads back to your ship, but to the right is a very short detour with a Holo-plan piece. When you revisit the planet, you can take a taxi back to the end of the level, then hop off the taxi.
The piece is on the platform before you take the taxi back to your ship. Instead of heading towards the taxi, turn around.
The Holo-plan is in a set of boxes directly opposite the taxi. Note: The taxi is on the left, the Holo-plan is on the right. Jacindu Kurchu City : Take the aboveground path from where you land. Kill the little bug eyed enemies until you get to some Pirates in an open area before you go under a bridge. As you approach the open area from the path, stop between the two rocks where the first pirate is found.
Kill him before you just stand there. Look directly to your right. There is a ledge about a double jump high in the face of the rock of the right wall of the open area. Up there is a Raritanium chest with the Holo-plan inside.
Ublik Slag's Fleet : After you take the first ship across, make your way to an area with a Bolt Crank. However, weapons will max out at level ten instead of level five, giving you an added edge. During your second playthrough on Challenge Mode , you can purchase an item called the Golden Groovitron for 2,, Raritanium. Ratchet and Clank Future Wiki Guide.
Last Edited: 8 Mar am. Was this guide helpful? YES NO. In This Wiki Guide. Release Date. The Biggest Games of
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