Quartz game development
Why Early Access? The controls must be tight, the animations must be perfect to the millisecond, the balance must be ideal, as well as the difficulty tiers. As I'm making this game mostly alone and with a limited budget, I want You - the Players - to be involved in testing and improving the game.
Feedback and suggestions from the core audience are essential for this game's final form. As an independent developer, I don't have any deadlines or limitations making Hellish Quart, so I believe that early involvement of the Players will only be beneficial. Revenue from Early Access sales will allow making more and better quality content, such as an original soundtrack, professional voiceovers, hiring HEMA fencers for more mocap, etc. AI mode, survival mode, sparring mode, history buff mode, and local player vs.
We may want to raise the price in the future when out of Early Access, to best fit the final product. Player suggestions and concerns will be the foundation of the changes in gameplay, features, and overall shape of the game. Add to Cart. View Community Hub. About This Game A fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion captured fencing techniques. Play as one of many 17th century warriors and use sabers, rapiers, broadswords, and many other blades in quick fights, survival mode, or LOCAL multiplayer with friends you can play online too with Steam Remote Play Together.
You can also casually spar with wooden weapons now! This is an Early Access game - it is in active development. Single Player Story Mode is being created. This game has only local multiplayer. Four gamepad buttons represent 4 attack angles. Different button combinations give special attacks and combos. If you are not attacking, your character will automatically try to hold guard against your opponent's attacks. The blades really block each other and that's what's keeping you alive. To win, you must use proper timing, measure, technique, speed, and wits - just like when fencing in the real world.
Hellish Quart has a historical setting. The game takes place in 17th century Polish—Lithuanian Commonwealth. The character models are made using 3D scanned clothes, based on fashion from the period, and the single player campaign when done!
Mature Content Description The developers describe the content like this: This game shows fights with sharp swords, blood, wounds and cutting off body parts in combat.
Minimal specs unknown yet - need more testing. Copyright Kubold, Jakub Kisiel. See all. One Ubisoft developer cut to the heart of the problem that developers have with the implementation of NFTs in their games.
Again, it's the question of "What problem does this solve? While Quartz is not officially supported in any Ubisoft games as of yet, Ubisoft has already begun testing the waters with NFTs. Ghost Recon Breakpoint offered NFTs, which have a real-money value, as a reward to players with over hours spent playing the game. This includes the game's most dedicated audience, but has also been accused of rewarding content creators focused on the game with real-money gifts.
Needless to say, implementing NFTs, cryptocurrencies, or other blockchain technology into video games is only going to become more and more controversial. Game publishers risk upsetting not only their fanbases, which it may be willing to do simply because the profit margins are so significant, but also their own developers, which publishers may take much more seriously. At the very least, it's unclear if Ubisoft still plans on rolling out Quartz or if it's simply being repackaged in a more attractive manner.
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